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HomeExplore decksCommanders
UB

Sygg Duel

viaArchidektArchidekt·2 views·4h ago

Power level

4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Tight Curve+15ⓘ
Other1
Commander Draw Engine+15ⓘ
Draw engines1
Cantrips & burst draw8
Scry & Surveil4
Recursion4
Other1
Counterspells14
Spot removal15
Graveyard hate2
Stax & hate4
Edict effects1
Protection1
Other1
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands6
Basic lands2
Synergy pieces3
Combat threats19
Drain effects1
Token generators2
Reanimation1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Go-Wide / WeeniesCore (24 cards)

24 low-cost creatures. Swarm the board and pump for lethal attacks.

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VoltronCore (20 cards)

This deck equips or enchants the commander to deal commander damage.

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Flash / InstantsCore (19 cards)

19 flash and instant-speed effects. This deck operates primarily on opponents' turns.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.