Commander
2.2±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(112 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Mana dorks4
Other acceleration2
Draw engines3
Cantrips & burst draw4
Recursion1
Value engines4
Spot removal6
Board wipes3
Protection6
Other1
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: 1 haste enabler, 5 damage multipliers+22ⓘ
Synergy pieces8
Win conditions4
Combat threats3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base75Threats42Speed41
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Power Matters13 cards
13 power-matters cards. Convert creature power into damage, cards, or effects.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.