Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(218 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Other acceleration1
Treasure generators1
Other2
Tutors4
Draw engines1
Cantrips & burst draw5
Recursion4
Value engines5
Other1
Spot removal8
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+10ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 86%)+23ⓘ
Combo pieces2
Synergy pieces12
Win conditions2
Combat threats15
Drain effects1
Token generators1
Reanimation3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats94Mana base75Consistency54
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.