Anim Pakal, Thousandth Moon

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Commander
See all Anim Pakal, Thousandth Moon data
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence483 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8
Fast mana4
Treasure generators1
Low Land Count−18
Tutors4
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells3
Artifact/enchantment removal1
Spot removal8
Graveyard hate4
Stax & hate26
Protection3
Two-Color Powerhouse Lands (3)+11
Low Land Count−18
Fetchlands6
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25
Synergy pieces4
Win conditions1
Combat threats5
Drain effects3
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Game changers 3
Minimum Bracket 3
Mass land denial 1
Minimum Bracket 4
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stax25 cards

25 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.