Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(483 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana4
Treasure generators1
Low Land Count (27/34)+-18ⓘ
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells3
Spot removal8
Artifact/enchantment removal1
Graveyard hate4
Stax & hate26
Protection3
Two-Color Powerhouse Lands (3)+11ⓘ
Low Land Count (27/34)+-18ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions1
Combat threats5
Drain effects3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction99Mana base86Threats75
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stax25 cards
25 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.