Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(191 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Tutors1
Draw engines3
Cantrips & burst draw2
Value engines1
Spot removal12
Graveyard hate3
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Premium utility lands2
Utility lands6
Taplands4
Win conditions2
Combat threats3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Speed62Interaction56
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Deathtouch19 cards
19 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.