Aveline deathtouch

3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(191 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tutors1
Cantrips & burst draw2
Value engines1
Two-Color Mana Base (no fixing needed)+12
Mana Acceleration (14 sources)+4
Fetchlands1
Premium utility lands2
Basic lands2
Win conditions2
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Mana base75Speed62Interaction56

0.2 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Deathtouch19 cards

19 deathtouch synergies. Small creatures that kill anything they touch.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.