4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence270 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators3
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal10
Board wipes5
Stax & hate1
Protection5
Fetchlands2
+5
+5
Dual & shock lands1
+5
Premium utility lands1
+6
Utility lands1
+2
Taplands2
+3
+2
Basic lands2
+13
+13
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces16
Win conditions2
Combat threats5
Sacrifice outlets1
Drain effects3
Extra turns1
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats92Interaction72Speed54
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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