Zurgo's Mobile Infantry

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Draw Engine (Zurgo Stormrender provides card draw)+15
Cantrips & burst draw1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
1 Combo(s) Detected (Consistency: 28%)+16
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Threats98Mana base92Interaction75

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy33 cards

33 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aggro20 cards

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total