Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Treasure generators2
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines3
Cantrips & burst draw1
Value engines4
Counterspells1
Spot removal5
Stax & hate3
Fetchlands3
Dual & shock lands13
Premium utility lands4
Utility lands4
Taplands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combo pieces2
Synergy pieces29
Win conditions1
Combat threats4
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats98Mana base92Interaction75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy33 cards
33 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.