Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(220 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Other acceleration3
Draw engines4
Cantrips & burst draw5
Recursion3
Counterspells2
Spot removal5
Board wipes2
Protection1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands14
Taplands6
5 Combo(s) Detected (Consistency: 32%)+29ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.4ⓘ
Combo pieces7
Synergy pieces2
Win conditions3
Combat threats2
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats91Mana base84Consistency57
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.