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HomeExplore decksCommanders
WUR

Zinnia, Valley's Voice

viapasted list·Updated 46 days ago·6 views·

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Power level

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence357 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks8
Mana dorks1
Land ramp2
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion3
Value engines1
Counterspells2
Spot removal7
Board wipes3
Protection1
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Combat threats1
Drain effects1
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy19 cards

19 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Aristocrats8 cards

8 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos1 total

  • 2-card combo · 1
  • +