Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(200 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks4
Land ramp5
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw9
Recursion7
Value engines5
Spot removal5
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands4
Utility lands5
Taplands8
Combat Damage Synergy: token package, aristocrats engine+17ⓘ
Combo pieces1
Synergy pieces15
Combat threats3
Drain effects3
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base87Threats84Speed61
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.