Commander
4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence267 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Mana dorks14
Land ramp2
Tutors2
Draw engines4
Cantrips & burst draw10
Recursion5
Value engines2
Artifact/enchantment removal4
Spot removal9
Board wipes3
Protection2
Mana Acceleration (16 sources)+4ā
Two-Color Mana Base (no fixing needed)+2ā
Fetchlands3
+5
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+5
Basic lands2
+19
+11
Combat Damage Synergy+25ā
Commander Synergy (1 group)+1ā
Synergy pieces13
Win conditions1
Combat threats4
Reanimation1
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 ā Bracket 2
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
Markers
Learn more āāGame changers ā none
āMass land denial ā none
ā2-card combo ā none
āExtra turns ā none
Themes4 total
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
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Elf Tribal27 cards
27 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.