Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(276 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp7
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion2
+3
Value engines13
Counterspells5
Spot removal8
Protection1
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands1
+5
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+10
+10
Combat Damage Synergy: 5 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+7.3ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces2
Win conditions2
Combat threats6
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Speed78Mana base78Consistency71
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
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Artifacts (Commander)15 cards
This deck synergizes with artifacts as a primary resource.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.