Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(193 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration3
Tutors1
Draw engines3
Cantrips & burst draw6
Recursion16
Value engines3
Spot removal6
Board wipes3
Two-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands2
Utility lands1
Taplands1
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Synergy pieces24
Win conditions1
Combat threats3
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats81Mana base75Speed62
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)23 cards
This deck uses the graveyard as a primary resource.
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.