Commander
7.7±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(512 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana7
Mana rocks1
Treasure generators3
Low Land Count (30/32)+-5ⓘ
Draw engines5
Cantrips & burst draw7
Value engines1
Other1
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (2)+7ⓘ
Low Land Count (30/32)+-5ⓘ
Fetchlands6
Dual & shock lands4
Premium utility lands4
Utility lands10
Taplands2
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats8
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Interaction90Mana base90Threats88
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Unblockable / Evasion17 cards
17 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.