Commander
2.2±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(112 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Land ramp2
Other acceleration1
Commander Synergy (1 groups)+9ⓘ
Low Land Count (16/33)+-43ⓘ
Draw engines7
Cantrips & burst draw6
Recursion4
Value engines3
Spot removal10
Board wipes2
Stax & hate3
Mono-Color Mana Base (no fixing needed)+62ⓘ
Mono-Color Powerhouse Lands (5)+14ⓘ
Low Land Count (16/33)+-43ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands8
Commander Synergy (2 groups)+17ⓘ
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Synergy pieces4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.2 (Bracket 1)+Game Changers→ Bracket 3
Interaction70Mana base70Threats46
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron36 cards
36 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress6 cards
6 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.