Commander
4.4±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(299 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors2
Draw engines1
Cantrips & burst draw4
Recursion2
Value engines1
Control Strategy Bonus (10.6 interaction cards)+13ⓘ
Counterspells4
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands4
Taplands3
Synergy pieces1
Combat threats1
Sacrifice outlets1
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Interaction84Mana base75Consistency53
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Hatebears10 cards
10 hatebear creatures. Small creatures that restrict opponents.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.