Tinybones, Bauble Burglar

Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence197 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
1+10
2B+6
Mana rocks8
0+8
2+6
2+4
2+2
3+5
3+1
3+1
4+3
Treasure generators1
5BB+4
Draw engines1
4+2
Cantrips & burst draw10
B+5
2+2
BB+2
3+1
2B+1
3B+2
3B+2
3B+2
3B+1
4BB+1
Wheels2
2B+1
5B+1
Recursion6
1B+1
XBB+1
2B+1
3BB+1
4B+1
4BBB+4
Value engines1
2BB+5
Synergy support3
BB+1
2B+1
5B+1
Spot removal24
B+7
B+4
1B+5
1B+5
1B+5
1B+5
1B+4
1B+3
BB+2
1B+2
BB+2
BB+1
+12 more
Graveyard hate2
2B+10
2B+4
Board wipes3
2BB+2
5BB+6
4BBB+6
Stax & hate30
B+2
B+1
B+1
1B+2
1B+2
1B+2
1B+2
1B+2
1B+2
1B+2
1B+1
1B+1
+18 more
Edict effects5
XXB+2
2B+3
3B+4
4B+1
5BB+1
Protection1
B+2
Mono-Color Mana Base (no fixing needed)+9
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+33
Tempo Control (lockout lethality)+20
Combat Damage Synergy: aristocrats engine+8
Commander Synergy (1 groups)+1
Synergy pieces14
XXB+2
B+2
B+1
1B+2
1B+1
2B+2
1BB+1
2B+1
2BB+4
3B+1
3B+1
3B+1
+2 more
Win conditions1
5B+1
Combat threats5
B+2
B+2
1BB+2
1BB+2
4BB+2
Sacrifice outlets2
B+3
1B+2
Drain effects3
1BB+1
2B+1
3BB+1
Enablers1
1B+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Interaction96Threats70Mana base52

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Graveyard (Commander)30 cards

This deck uses the graveyard as a primary resource.

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Discard44 cards

44 discard synergies. Empty opponents' hands while gaining value.

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Lifegain17 cards

17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.