Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp6
Other acceleration5
Treasure generators2
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Draw engines11
Counterspells4
Spot removal4
Board wipes1
Stax & hate4
Protection6
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands10
Premium utility lands4
Utility lands5
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combat Damage Synergy: 2 extra combats, 1 haste enabler+14ⓘ
Combo pieces6
Synergy pieces3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base89Threats85Interaction82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.
Group Hug9 cards
9 group hug effects. Help everyone while secretly advancing your plan.
Tap / Untap8 cards
8 tap/untap synergies. Generate extra value from activated abilities.