Kenrith Aikido

5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
3 Combo(s) Detected (Consistency: 40%)+24
Combo Commander: Kenrith, the Returned King+15
Combat Damage Synergy: 2 extra combats, 1 haste enabler+14

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Mana base89Threats85Interaction82

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stax10 cards

10 stax pieces. Tax and restrict opponents' resources while breaking parity.

Group Hug9 cards

9 group hug effects. Help everyone while secretly advancing your plan.

Tap / Untap8 cards

8 tap/untap synergies. Generate extra value from activated abilities.

Combos3 total