Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(181 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Tutors3
Draw engines3
Cantrips & burst draw9
Recursion1
Value engines4
Spot removal10
Board wipes2
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions2
Combat threats12
Sacrifice outlets3
Drain effects1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats88Mana base78Speed44
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Cat Tribal21 cards
21 cat creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)11 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.