Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(408 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration2
Treasure generators5
Commander Draw Engine (Rielle, the Everwise provides card draw)+10ⓘ
Draw engines11
Cantrips & burst draw15
Wheels6
Recursion2
Value engines5
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes2
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands3
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency95Threats82Mana base78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Discard12 cards
12 discard synergies. Empty opponents' hands while gaining value.