Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks4
Land ramp3
Other acceleration1
Tutors4
Draw engines5
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal10
Board wipes4
Stax & hate2
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands4
Taplands1
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Game Changers→ Bracket 4
Mana base84Speed81Interaction80
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Infect22 cards
22 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.