Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Land ramp3
Other acceleration6
Commander Synergy (1 groups)+6ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion2
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate3
Mono-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Premium utility lands1
Utility lands6
Taplands6
Basic lands1
Plains+23
Combat Damage Synergy: token swarm strategy, 9 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces5
Win conditions5
Combat threats6
Token generators4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats92Interaction85Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Angel Tribal28 cards
28 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.