Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(434 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks2
Land ramp4
Tutors3
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal9
Graveyard hate1
Board wipes6
Stax & hate4
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Premium utility lands3
Utility lands6
Taplands9
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 83%)+22ⓘ
Combo pieces2
Win conditions5
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 4
Threats91Interaction84Consistency81
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect27 cards
27 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.