Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(239 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana2
Other acceleration5
Commander Synergy (1 groups)+6ⓘ
Low Land Count (30/33)+-8ⓘ
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion3
Counterspells2
Spot removal2
Board wipes2
Stax & hate5
Mono-Color Mana Base (no fixing needed)+45ⓘ
Low Land Count (30/33)+-8ⓘ
Utility lands3
Basic lands1
Plains+27
Commander Synergy (1 groups)+12ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces4
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction72Mana base70Speed53
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron37 cards
37 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stax7 cards
7 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.