Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks8
Land ramp6
Other acceleration4
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw1
Recursion3
Spot removal11
Board wipes2
Stax & hate4
Protection4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands8
Utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions8
Combat threats4
Drain effects1
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base98Threats79Speed74
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.