Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(196 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Low Land Count (3/31)+-70ⓘ
Tutors2
Draw engines2
Cantrips & burst draw3
Value engines1
Spot removal8
Board wipes2
Stax & hate1
Two-Color Mana Base (no fixing needed)+132ⓘ
Low Land Count (3/31)+-70ⓘ
Premium utility lands2
Taplands1
Combat Damage Synergy: 1 token doubler+4ⓘ
Synergy pieces8
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Speed59Interaction58
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.