Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks12
Land ramp5
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines2
Spot removal4
Protection5
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands4
Utility lands2
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 53%)+22ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Drain effects1
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Speed92Mana base89Threats85
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal31 cards
31 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.