Commander
5.6±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(366 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks3
Land ramp1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal7
Board wipes1
Stax & hate3
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands9
6 Combo(s) Detected (Consistency: 45%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces11
Win conditions2
Combat threats1
Sacrifice outlets2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats94Mana base83Speed54
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
-1/-1 Counters21 cards
21 -1/-1 counter cards. Weaken and wither opponent creatures.
Goblin Tribal20 cards
20 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.