Commander
1.8±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(79 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Other acceleration1
Treasure generators1
Low Land Count (9/33)+-60ⓘ
Draw engines2
Cantrips & burst draw3
Value engines2
Counterspells2
Spot removal7
Low Land Count (9/33)+-60ⓘ
Fetchlands1
Premium utility lands3
Utility lands2
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces1
Drain effects2
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.8 → Bracket 1
Threats54Speed53Interaction41
0.8 above Bracket 0 ceiling (1)
1.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.