Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks5
Land ramp3
Other acceleration2
Treasure generators5
Tutors1
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines3
Counterspells2
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands12
Premium utility lands3
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces7
Combat threats2
Sacrifice outlets3
Drain effects1
Token generators16
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats94Mana base90Interaction71
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.