Commander
5.5±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(487 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks4
Land ramp5
Other acceleration5
Commander Draw Engine (Selvala, Heart of the Wilds provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors7
Draw engines10
Cantrips & burst draw5
Recursion1
Value engines1
Spot removal7
Artifact/enchantment removal1
Stax & hate1
Protection6
Other2
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (3)+6ⓘ
Utility lands6
Basic lands1
Forest+27
Other1
5 Combo Families (5 lines, Consistency: 100%)+45ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 6 evasion enablers+25ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces5
Synergy pieces6
Win conditions4
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Consistency92Speed70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.