Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(404 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana5
Mana rocks4
Other acceleration3
Treasure generators2
Tutors4
Draw engines3
Cantrips & burst draw4
Wheels1
Value engines3
Control Strategy Bonus (17.4 interaction cards)+30ⓘ
Counterspells2
Spot removal13
Board wipes2
Stax & hate2
Protection7
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands2
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Tempo Control (lockout lethality)+11.4ⓘ
Combo pieces1
Win conditions5
Combat threats2
Drain effects3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Interaction90Mana base85Speed76
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn5 cards
5 damage dealers. Burn opponents down with direct damage.
Chaos4 cards
4 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.