Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks5
Land ramp5
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines3
Counterspells5
Spot removal7
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces2
Synergy pieces2
Win conditions3
Token generators6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats90Mana base75Speed70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.