Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Land ramp3
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion4
Value engines4
Counterspells1
Spot removal9
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands5
Utility lands6
Taplands4
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Sacrifice outlets1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base93Interaction79Threats69
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elemental Tribal34 cards
34 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.