Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(372 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Commander Draw Engine (Vohar, Vodalian Desecrator provides card draw)+10ⓘ
Low Land Count (31/32)+-3ⓘ
Tutors1
Draw engines2
Cantrips & burst draw10
Recursion5
Value engines5
Counterspells5
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate3
Edict effects1
Two-Color Mana Base (no fixing needed)+18ⓘ
Low Land Count (31/32)+-3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces2
Synergy pieces13
Reanimation4
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Consistency82Interaction80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator11 cards
11 reanimation effects. Cheat big creatures into play from the graveyard.