Terra, Magical Adept // Esper Terra

Commander
6.7±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence459 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks1
Mana dorks3
Land ramp5
Other acceleration4
Treasure generators1
Commander Synergy+1
Tutors3
Draw engines9
Cantrips & burst draw2
Scry & Surveil1
Recursion8
Value engines7
Counterspells2
Spot removal13
Board wipes2
Protection3
Mana Acceleration+2
Fetchlands2
Dual & shock lands12
Premium utility lands7
Utility lands8
Taplands1
Basic lands5
Other1
3 Combo Families+32
Combat Damage Synergy+18
Commander Synergy+1
Combo pieces3
Synergy pieces6
Win conditions3
Combat threats3
Drain effects1
Token generators2
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7+2-card combo 3 Bracket 3

1.7 above Bracket 2 ceiling (5)

0.3 below Bracket 4 threshold (7)

2-card combo 3
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes7 total

Sagas14 cards

14 sagas. Multi-chapter enchantments for incremental value.

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Legends Matter14 cards

14 legendary synergies. Legends in the deck grow stronger together.

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Enchantress13 cards

13 enchantment synergy cards. The deck rewards casting enchantments.

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Combos3 total

  • 2-card combos · 3
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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.