brimaz el ruinas

Commander
WB
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence263 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
1+10
B+7
Mana rocks7
2+6
2+5
2+4
2+2
3+3
3+1
3+1
Mana dorks1
2+6
Land ramp3
1+5
3+5
4+1
Commander Synergy (1 groups)+1
Draw engines3
2+2
2+2
1BB+5
Cantrips & burst draw4
3+3
2B+1
2B+1
4+1
Recursion7
1B+1
3W+2
3BB+1
4B+1
3WB+1
4B+1
+3
Value engines5
2+1
1W+1
2W+1
3W+1
4+1
Other1
1B+1
Spot removal12
WB+5
1B+1
2+1
1WW+6
2W+5
1WB+5
2W+5
3+3
1WB+2
2B+2
2WB+2
4B+1
Graveyard hate1
2BB+11
Board wipes2
4WW+5
3BBB+1
Stax & hate2
2W+5
5WW+1
Protection3
W+1
W+1
6+5
Mana Acceleration (13 sources)+3
Dual & shock lands2
+5
+4
Premium utility lands5
+6
+6
+5
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+8
+9
Combat Damage Synergy: token package, aristocrats engine+17
Commander Synergy (1 groups)+2
Synergy pieces11
W+4
1W+4
1W+4
2B+4
2B+4
2W+4
2WB+4
2WB+4
4WW+5
4BB+4
6W+4
Win conditions2
B+1
1B+2
Combat threats7
1B+1
1B+1
2W+1
BBBB+1
WWWW+1
3WB+1
5WW+1
Sacrifice outlets2
2+2
2B+1
Drain effects4
1B+2
1B+1
2B+1
3BBB+1
Reanimation3
3BB+1
4B+1
4B+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
Threats83Mana base77Interaction68

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Artifacts Matter12 cards

12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Infect12 cards

12 infect/poison cards. Win with 10 poison counters instead of 40 damage.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.