Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence345 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration3
Other4
Commander Draw Engine (Tovolar, Dire Overlord provides card draw)+18ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+5
+5
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+12
+10
Combat Damage Synergy: token swarm strategy, 3 extra combats, 2 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 51%)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces16
Win conditions3
Combat threats15
Sacrifice outlets1
Extra turns1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats96Mana base75Interaction70
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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