Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(198 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp2
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Draw engines5
Cantrips & burst draw10
Recursion7
Spot removal8
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces19
Win conditions1
Combat threats3
Sacrifice outlets2
Drain effects2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats88Mana base85Consistency62
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.