Miirym, Sentinel Wyrm

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 32%)+16
Combo pieces1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Mana base76Speed71Threats64

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Dragon Tribal23 cards

23 dragon creatures detected. Tribal synergies can create powerful board states.

Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos1 total