Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Land ramp5
Other acceleration3
Treasure generators3
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines5
Counterspells3
Spot removal5
Protection3
Other1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base76Speed71Threats64
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.