Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(374 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp9
Other acceleration4
Tutors1
Draw engines2
Recursion2
Counterspells1
Spot removal7
Land destruction1
Board wipes1
Stax & hate3
Protection4
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands4
Taplands6
Combat Damage Synergy: 4 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces5
Win conditions4
Combat threats6
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base87Speed86Threats85
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dinosaur Tribal28 cards
28 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.