Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw4
Value engines4
Spot removal5
Artifact/enchantment removal1
Land destruction1
Board wipes1
Stax & hate1
Edict effects1
Protection4
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands5
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces2
Synergy pieces18
Win conditions2
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats95Mana base83Interaction69
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.