Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(334 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (2 groups)+7ⓘ
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp7
Other acceleration5
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw3
Value engines10
Spot removal8
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
+8
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands3
+10
+5
+7
4 Combo Families (4 lines, Consistency: 34%)+26ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Combo pieces8
Synergy pieces5
Win conditions3
Combat threats2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Speed83Mana base81
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Dinosaur Tribal29 cards
29 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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