Arabella, Abandoned Doll

2.9±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(156 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Other acceleration1
Treasure generators1
Two-Color Mana Base (no fixing needed)+21
Two-Color Powerhouse Lands (1)+2
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo Family (1 lines, Consistency: 47%)+18
Commander Synergy (1 groups)+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
Threats88Mana base75Consistency42

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

Combos1 total