6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(440 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines1
Counterspells4
Spot removal4
Graveyard hate1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands13
Premium utility lands2
Utility lands4
Combat Damage Synergy: token package, 4 extra combats, 1 haste enabler, 1 evasion enabler, 3 damage multipliers+25ⓘ
Synergy pieces1
Win conditions3
Combat threats5
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction93Mana base92Consistency78
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.
Tap / Untap6 cards
6 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.