Braids, Arisen Nightmare

Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence356 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana4
1+10
B+7
B+2
1B+6
Mana rocks3
2+6
2+4
2+2
Mana dorks1
2+4
Land ramp1
2+2
Other acceleration3
2+5
3+3
4B/PB/PB/P+10
Commander Draw Engine+15
Commander Synergy+1
Tutors2
1B+5
2BB+3
Draw engines7
2B+5
2B+5
1BB+5
3+2
2BB+5
3B+1
4B+5
Cantrips & burst draw6
1B+5
1B+3
1B+3
XBB+2
2+1
2B+2
Recursion9
BB+4
1B+4
1B+2
2B+2
2B+2
2B+1
2BB+3
2BB+3
3BB+1
Value engines2
1+2
2B+2
Artifact/enchantment removal1
1B+5
Spot removal3
1B+2
1BB+2
2B+1
Graveyard hate1
4B+14
Board wipes3
2B+8
2BB+7
3BB+4
Stax & hate3
3+2
2BB+2
3BB+2
Edict effects2
3BB+2
5BB+5
Protection4
B+4
B+2
2+6
1B+2
Mono-Color Mana Base+18
Mono-Color Powerhouse Lands+1
Premium utility lands1
+5
Utility lands6
3BB+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+26
2 Combo Families+25
Combat Damage Synergy+20
Combo pieces4
2B+4
2BB+1
3BB+8
4B/PB/PB/P+8
Synergy pieces6
1B+2
2B+5
2B+3
2B+2
3B+1
3BB+5
Combat threats4
2B+2
1BB+2
1BB+2
2BB+4
Sacrifice outlets1
B+4
Drain effects3
1B+5
3+3
3BB+1
Token generators4
B+4
2B+5
2B+4
4B+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+Game Changers 1 Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 2
Mass land denial — none
Extra turns — none

Themes7 total

Lifegain17 cards

17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Vampire Tribal10 cards

10 vampire creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos2 total

  • +
  • +