Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(358 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana10
Mana rocks4
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors1
+8
Draw engines4
Cantrips & burst draw2
Recursion1
+3
Value engines17
Counterspells1
Spot removal2
Board wipes5
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
Basic lands3
+1
+1
+1
5 Combo Families (5 lines, Consistency: 45%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces5
Win conditions7
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats94Mana base92Consistency75
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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