Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(256 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Tutors1
Draw engines8
Cantrips & burst draw7
Scry & Surveil1
Recursion7
Value engines1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate4
Protection5
Fetchlands4
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Synergy pieces3
Sacrifice outlets6
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base77Consistency72Interaction70
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.