Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks4
Mana dorks2
Land ramp20
Other acceleration2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Draw engines10
Cantrips & burst draw3
Recursion7
Spot removal5
Stax & hate1
Protection2
Mana Acceleration (32 sources)+15ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands11
Taplands7
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces2
Win conditions1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Speed96Mana base93Consistency90
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.