Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(373 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks4
Mana dorks3
Other acceleration3
Treasure generators1
Low Land Count (19/27)+-20ⓘ
Tutors3
Draw engines1
Cantrips & burst draw8
Recursion2
Value engines2
Counterspells6
Spot removal5
Protection3
Mana Acceleration (19 sources)+9ⓘ
Low Land Count (19/27)+-20ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands2
6 Combo(s) Detected (Consistency: 73%)+43ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces7
Synergy pieces3
Combat threats1
Sacrifice outlets1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats91Speed86Interaction60
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.